NEED TO DROP OR GO ON HIATUS?
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<b>Contact?:</b> Did you contact romantic partners, or siblings?
No. No End House is kind of a scary story and both the story and the Channel Zero season contain some graphic violence and I don't want to make anyone feel like they need to watch or engage with it if they don't want to. Here is a Trailer for the show and a YouTube Summary, but again be warned: there is some scary shit in there.What happens if my character chooses to exit?
The basic premise of No-End House it's a Haunted House with rooms. The rooms are different for every person, and if you make it to the sixth room, you're never seen or heard from again. At the end of each room, there is a door to the next room and a door to the exit. This is the barebones basis for the plot of this game. Each "Room" is a world-sized experience for the characters to get lost in. One the room is "solved" and the plot completed, characters can choose to exit the "house" or move on to the next room.
Essentially, thats how you drop a character. If a player disappears/fails activity mid-room, their characters are around until the end of that room and then NPCed out that exit door. If an active player wants to drop, then they can say their character decides to leave at the end of the scenario.Is this a Horror game?
No one knows if you really go home if you choose to exit. But that's the working theory.
Nah! The premise borrows from a CreepyPasta and some of the scenarios might be spooky, but it'll be a mix up of all kinds of genresHow do I play a temp/one scenario character?
Before each new room, a mod post will go up with hints about what themes the next room will include. At that point, characters are given the opportunity to hold both a "Perm" and a "Temp" character for the next room. (Depending on your total list. Players can only have 15 permanent characters.) Temp characters are characters who will probably exit the game at the end of the next room.Who Are the Mods/What is the Mod Style of this Game?
There are sort of three purposes for "Temp" characters.1. Temps are great if you want to try your hand at a character you haven't played before but are unsure how to adapt, while you are playing a temp they are considered "taken".The idea behind temp characters is to give people the opportunity to try new things. This is a new concept that I haven't really seen in games before and I'm not sure how well it will work so it may change in the future. Or, possibly, in some scenarios, the options for temps will be shut off.
2. Temps will allow people to play a villain and let them be villainous. For this game, we're looking more for fun campy or over the top villains like Quentin Beck from Spider-Man, the Goose from Untitled Goose Game or Shego from Kim: Possible, and not the clown from IT. But villainous characters will be given plot, can be jackasses and are expected to stay in the room they were "temped" to.
3. Temp characters can be, like, super world specific. Like, maybe you want to play Arthur Curry because the next room takes place under the water and Arthur would give you an advantage for finding clues, but you have no real plans to develop him beyond that. Try him out, maybe he'll stick, maybe he won't. If he doesn't, you can always toss him back into the ocean.
So, at this point in our insanejournal careers, most of us have modded, co-modded, or contributed to the plot and organisation of at least a few games, so I want to make this as collaborative as possible. I really want want to workshop scenario ideas, plots or concepts with all the players who want to contribute.
Making a new "Room" every month or so is almost like building a whole new game premise. It's pretty labour intensive. So this game has one mod and two mod assistants to sort of spread out the work load. However, I'm probably always going to be looking for volunteers to write copy, proofread, or run ideas by.
Also, due to the nature of this game, sometimes the things that happen in the game will suck for your character. For example, your character might be forced to do some task, imprisoned, or messed with by things that happen in the room. None of this is targeted, but if you really don't like the direction an individual character plot has taken at any time, please feel free to tap out.
Anything you brought from home will not be with your character when they wake up in their first scenario room. Those items will be at the compound.If personal items are taken away, does that apply to prosthetics, medications, or other devices for people with disabilities/medical conditions?
No. Anything used for disability/medical condition will not be taken from the characters. Only things that enhance characters beyond normal human capabilities, like armour. Characters like Bucky Barnes who have an enhanced prosthetic will still keep their arm, but it will be reduced to normal human strength.What happens when they wake up?
It depends on the room that they wake up on. The Current Room that the game is will be listed on this page. All current rooms have specific instructions as to where new characters will be when they wake up, and where characters entering the new room will be coming from. It will also include all information pertaining to that room.What do I eat/wear and where do I sleep?
All characters get to keep the clothes they arrived with (If they were naked, they show up wearing the last casual set of clothes they had on) Some rooms might have specific items and clothes given to a character to make sure you check the room page
Food, unless important to the plot, will be something kind of handwaved. You can find it if you need it, but mostly your characters just never seem to get hungry in this place. Sleeping Accommodations are dependant on the room. Check the room page.