Jan. 15th, 2020

BLOCK TWO

BLOCK TWO
Weekly Allowance: §300

Block Attributes: Loyal, Hardworking, Team player, Ambitious and Classy but Overly Serious, Critical, Melancholy, Unforgiving and Suspicious

Block Tarot Card: King of Swords

Block Element:Water

Block Planet:Neptune

Block Colors:Blue, Cerulean, Teal, Grey

Located on the first floor, Block Two has a design that’s space-efficient and modern, reminiscent of an IKEA catalogue. It features a lot of bare wood and simple decor, with a nice shared storage closet full of various home furnishings that can be used to personalize each bedroom. There are two beds per room with a sliding partition wall for optional privacy.

The shared common space is perfect for reading on comfortable couches next to sunny windows, although the books filling the wall of shelves are mostly scientific journals, instruction manuals to appliances throughout the compound, math textbooks, and outdated encyclopedias.
Block Perk: The perk for this block is a workshop stocked with a variety of tools. Mostly woodworking tools and plywood. Request forms and box to order more supplies are available, where you will receive a task to be completed in exchange. This space is only accessible to residents of Block Two.
Workshop
CODE BY TESSISAMESS

Jan. 11th, 2020

Housing Block One

BLOCK ONE
Weekly Allowance: §500

Block Attributes: Caring, Optimistic, Kind, Loyal and Honest but Arrogant, Inflexibility, Lazy, Prideful and Domineering

Block Tarot Card: Seven of Wands

Block Element:Fire

Block Planet:Sun

Block Colors:Red, Burgundy, Oxblood, Maroon, Black

Warm and inviting, Block One is a little bit bohemian, a little bit regal. It’s located on the ground and second floors of the west wing. The first floor is full of mythical tapestries and painted portraits of its residents outside the bedroom doors. There are three beds to each room with ornate partition screens between each bed for some privacy, but at least there’s plenty of floor space so nobody feels too on top of each other.

On the second floor, it’s full of comfortable gathering places, encouraging both small intimate conversations or accommodating larger groups. It always smells like burning incense, although the actual source of it remains a mystery. There’s an outdoor patio with lanterns and candles, an indoor bar with a television that plays various sports games from different time periods and places.
Block Perk: But the perk for Block One is the beautiful onsen, located just outside underneath the patio. The pools are set to various temperatures, some baths featuring added minerals. Because this block encourages socialization, the suggestion box allows you to request a special invite for a friend in exchange for a completed task.
Onsen
SOON
SOON
CODE BY TESSISAMESS

Jan. 10th, 2020

The Compound

Jan. 9th, 2020

HOUSING BLOCKS

Jan. 8th, 2020

BLOCK 5

BLOCK FIVE
Weekly Allowance: §200

Block Attributes: Smart, Caring, Deep, Honest and Wild but Impatient, Careless, Boastful, Attention seeking and Brutal

Block Tarot Card: Ten of Wands

Block Element:Earth

Block Planet:Mercury

Block Colors:Green, brown, olive, lime

This is the starter block, the block for the undecided. Everyone (from here on out) begins in this block, and they can use their one "move" to pick another place somewhere else in the housing compound. This block lacks privacy and individuality, with practically no amenities besides a small sitting area with which looks out into a large aquarium. There are no real beds, just sleeping pods, and the showers are communal. The lights automatically shut off at 9pm.
Block Perk: Residents of Block Five are the caretakers of a conservatory and greenhouse that their block opens up into. However, this greenhouse is open to the entire compound.
CONSERVATORY
CODE BY TESSISAMESS

Jan. 2nd, 2020

BLOCK FOUR

BLOCK FOUR
Weekly Allowance: §600

Block Attributes: Creative, emotive, faithful, loving, charming, intuitive but Moody, negative, clingy, unpredictable, suspicious

Block Tarot Card: Queen of Cups

Block Element:Aether

Block Planet:Moon

Block Colors:Purple, Violet, Lilac,

Located on the upper east wing of the compound, this block took the theme of soft, romantic, and poetic, and then infused it with too much money. No corner is left undecorated, and no pieces of furniture or light fixture or wall can be described as plain. Everything is gilded, marble, draped. and velvet.

The bedrooms are each private with large, comfortable kingsized beds. Each bedroom has a connected oversized bathroom with large vanities, as well as plenty of bubble baths, bath bombs, and oils. There’s also plenty of hair styling tools and products for extra pampering. There’s no visible housekeeping, but when you return each day everything has been cleaned up and reorganized. Unless you put up the do not disturb. There’s also a room service menu at each bedside table, for those who don’t feel like making the long trek all the way down to the kitchens.

The bedrooms are all up on the upper level of the block, with spiraled staircases leading down to the shared common area which features tufted couches, a wine bar, and a grand piano.

Block Perk: Each resident is allowed one guest at a time. This is also the only block that will allow folks to vote others "out" of the Block. Is your neighbour causing too much commotion or disrupting the peace of the Block? The suggestion box here is for anonymously voting somebody out. All it takes is a majority vote and they’re sent packing to Block Five.

Additionally, this block houses an art studio that is exclusive to Block Four residents. There are paints, easels, pottery clay, and all other manner of supplies to inspire creativity and ambition.

Characters who are invited as a personal guest of a Block Four member may also access and use the studio.

ART STUDIO
CODE BY TESSISAMESS

Jan. 1st, 2020

BLOCK THREE

BLOCK THREE
Weekly Allowance: §600

Block Attributes: Focused, Brave, Loyal, Faithful and Ambitious but Jealous, Possessive, Secretive, Dominating, Resentful

Block Tarot Card: Five of Cups

Block Element:Air

Block Planet:Saturn

Block Colors:Yellow, Cream, White, Orange

Located in the basement, Block Three has very little natural lighting beyond a few skinny hopper windows. But what it lacks in sunlight it makes up for in popping yellow accents.

Block Three has a "dorm living" feel to it, with four single beds to a bedroom. It's a great place to stay if you're looking to meet new people, or more focused on the reason you might be stuck in this place than the interpersonal connections you've made as you go.

Common areas in this block include a nice sitting area, a large chef's kitchen with a communal table, and lots of space to spread out with a good book. All books available in this library were published before 1945.
Block Perk: This block has exclusive access to a large 24-hour gym full of training equipment and a jumping workout playlist. The gym amenities include a steam room and sauna, more showers, and a smoothie bar. Access to the gym is only permitted for members of Block Three, which is posted on a sign outside the door as a fair warning. Trying to skirt around these rules will end both you and your guest into Block Five.

Characters from other blocks seeking a gym membership can do so on the block "Information" and requests page by filling out the form. Access can be granted and revoked.
GYM
CODE BY TESSISAMESS

Dec. 17th, 2019

Compound FAQ/INFO

INFORMATION
THIS SECTION WILL CONTAIN THREE PARTS OOC information about what to expect from the Compound, as well as IC things your characters will know. This page will be updated as the compound develops and grows.

Characters actions in the rooms, especial those rooms that have "Rewards" for groups or individuals. They will often get to choose additions to housing blocks or amenities in and around the compound.

Finally the last section will be about "Compound Challenges". Occasionally, when the mods need a break from world-building, they'll be running "games" at the compound itself.
OOC INFORMATION
DROPPED CHARACTERS As you know up until now dropping in this game only occurs when character make the choice to "Exit" instead of going on to the next "Room" - on ocassions when the door to the compound appears instead of the Exit/Next Room pair, characters who are officially dropped or do not complete the Activity Check are considered dropped from an OOC perspective and not playable in the compound.

From an IC perspective, these characters are still there, they will "disappear" the next time Exit/Room doors appear. Characters who are dropped are free to be held and apped, but they will not be able to enter the game until the next "Room".

POWERS will generally be on at the compound - except if a "Compound Challenge" needs them to be turned off. That will be indicated during the challenge.
IC INFORMATION
MONEY Each Week, Characters are given a set amount of Compound specific currency (§) to spend. So if they spend one week in a "Room" they'll get a payout as soon as they get back to the compound. Your characters will get backpay, so if they've been here since room one, they'll get 4 weeks pay, etc. Characters who enter during the last room or at the compound are given a stipend of §100.

Specific items in the shops will not be priced, but we expect characters to be realistic about their spending. To help with that, here are the prices for a few common items so you can have some idea of how much your characters have and can spend:

APPLE, BANANA, ORANGE, TEA: §1
DIET COKE, COFFEE, CHOCOLATE BAR, BAG OF CRISPS: §3
CIGARETTES, BURGER/FRIES, PET FOOD: §10
BOTTLE OF WINE: §20
FANCY DINNER @ RESTAURANT: §50
PET: §100

PETS, CHILDREN, ITEMS FROM HOME: Now that the characters have a "home base" restrictions concerning pets and children will be a bit relaxed. Children, in games like this, can often present problems so characters will still not be able to bring in their children when they app a character. However, on a case-by-case basis, folks who want to bring in their kids as their "reward" might be allowed to do so.

PETS from home, similarly, will not be allowed in as part of the application but can be brought in as individual rewards or purchased from the Pet Store (once the Pet Store opens).
COMPOUND CHALLENGES
CHALLENGES Will be events that will happen on the compound. These games will usually be based on reality shows or board games that won't require a whole other setting to achieve. Sometimes a special area of the compound will appear just for the game. If you've ever played Avengers Academy or Disney Magic Kingdoms on your phone, you'll sort of understand the concept.

Links to the information pages about past and current challenges will be listed here
Back to Compound
CODE BY TESSISAMESS

Oct. 20th, 2019

The Game Is Officially Open

DAY ONE
DAY ONE will run from the evening of October 20th until Thursday, October 24th

Day Two begins when a post like this goes up


CLICK HERE FOR MORE INFORMATION & INSTRUCTIONS FOR DAY ONE

And here is the link to the Room description

Oct. 15th, 2019

Dropbox

Contact Us!

[info]exam / [info]evaluation / [info]ooc
While all comments on this post are screened, keep in mind that by tracking the post, people will be able to see your comments, if we respond to them. If something is highly sensitive, it might be best to reach out to one of the mods on Discord or by their e-mail. If you are a new player with a concern and don't have access to the player contact page, leave a comment and we'll send you an email or discord you can use to get in touch.

NEED TO DROP OR GO ON HIATUS?


CLICK HERE

Oct. 11th, 2019

Application

Please make sure you make a hold before you submit an application. Holds must be up for at least 24 hours before applications will be looked at. We want to make sure characters have time to contact each other or us about canon or relationship concerns. Applications are processed within 48 hours of being received.

Application Guidelines

  • Friend [info]exam
  • Copy & Paste the Application Code in your journal & fill it out.
  • Post a link to your application on this page.
  • Make sure the journal's name field has your character's name and universe (i.e., "Tony Stark (MCU)")
  • You don't need to request membership to the communities, we will send you invitations upon approval

Application


THE EXAM
BASIC INFO
CHARACTER NAME:
AGE:
FANDOM NAME:
CANON POINT OR AU:
D&D ALIGNMENT: Take the Quiz
LINK TO CONTACT POST: Here it Be

LINK TO AN IC PERSONALITY QUIZ: HERE - your character can decline to do the quiz, but it helps with sorting them into housing and teams.

CHARACTER TRAITS / PERSONALITY

[Personality plays a major roll in character assignments and play here, we'd like to see at least 250-300 words on thier personality, particularly in regards to outlook, quirks, desires, and defenses, if you need help, this page can help provide an outline.]
HISTORY / CANON POINT

Link to Canon History: Link
AU Explanation/Expanded History:

[If your character is considerably minor in their fandom, (like a Harry Potter "name only" character), if they are an original character, if they are an adapted character, or a character with a considerable AU backstory or past game history that you'd like to add to your portrayal - talk about that here. We're excepting at least 200-300 words for all characters who are not strictly canon based.]
POWERS/ABILITIES/ITEMS
ABILITIES:

[List / describe any extraordinary or superhuman abilities your character has. Please also list exceptional skills, something as simple as languages and career skills could also be included here.]

Items From Home:

[List / describe up to five items from home. No children and no pets. If your character comes in with weapons, their access to them might be limited]

SCENARIO IDEAS
Scenario Ideas!:

[This section is considered optional. But if you have a scenario that you would like to see worked into the future of the game, you can tell us about it here! This can be as detailed or as short as you'd like. We'd love to have some input from players as to what situations they'd like to see in the future]
OOC INFO
Name:
Played-By:
CDJ:
Discord: [encouraged but not required]
E-Mail: [an email is required for the game. You can remove it after your information has been added to the contact page. You may also leave your app friends locked until then if you prefer]

CODE BY
GAME APPLICATION




TEMPORARY/ONE-SCENARIO CHARACTER APPLICATION

Oct. 9th, 2019

Rooms

PAST ROOMS

    HAUNTED MANSION

    Ghost Mystery
    ROOM ONE Link

    UP SCHITT'S CREEK

    Teamwork Tasks
    ROOM TWO HERE

    PAPERS, PLEASE

    Spy Vs Spy
    ROOM 3

    SEAS THE DAY

    Resort & Treasure Hunt
    ROOM FOUR
CURRENT ROOM

    WELCOME TO THE JUNGLE

    Episodic Jumanji Adventure
    CURRENT ROOM
FUTURE ROOMS

Oct. 8th, 2019

Premise

THE EXAM
Please take your seats.
Do not turn over the paper
until the invigilator instructs
you to do so.
OPEN: OCTOBER 21st
TESTING 1...2...3


Willkommen! And bienvenue! Welcome! Fremder, étranger, stranger...

Welcome to The Exam, a revolving world panfandom game built to be solved.

In most panfandom games, the mechanisms need to be ignored. No one gets to figure out why people are being pulled through time and space and thrown in a room with probably too many characters who are owned by Disney. This game, however, is a little bit different.

In this revolving world game, each new world the characters find themselves in has a way out. There is a problem that needs to be resolved or a puzzle that needs to be figured out to "complete" the world. At which point, characters are given more information about who their captors are, and what the ultimate goal of "the exam" is.

This game is somewhat inspired by the Channel Zero Season No End House and the CreepyPasta of the same name. The series is about a house that randomly appears once a year. People go through the house from room to room, being confronted with a new challenge in every one. Once they make it to the end they are given a choice: Exit, or enter the Next Room

In Exam characters will arrive during a unique world-sized "room". They are then expected to work together to find the solution to the "room." At the end, characters can choose to go home (meaning they will be dropped) or decide to continue on to the next world, getting closer to the truth of why they are here and what all of this means.

Holds open to new players and characters a week before every new "room", and they are currently OPEN. The first room will take place in a Haunted Mansion and the game will begin October 21st.
CODE BY TESSISAMESS

Oct. 5th, 2019

Holds

Holds Information

  • Please note that New Players will be welcomed into the game at the time they apply and will be added mid-scenario. But current players normally have to wait to add to their roster until the next "Room".
  • Please make an official hold for the character here before turning in the application.
  • Please contact family / canon romantic partners / alternates before submitting an app. We will hold your application if other players have not been contacted.
  • Another person may make your hold for you if you're unable to be around your computer, but you will have to confirm the holds within 24 hours.
  • You may make a total of three holds at any one time.
  • Our holds last for one week. There are no extensions or challenges. Once your hold has expired, you will have to wait 3 days (72 hours) before you can hold that character again.
  • Apps are processed within approximately 48 hours of being received.

Current Holds

Character
Morgan Stark
Joseph 'Joe' Chandler
Fandom
MCU
Whitechapel
End Date
March 30th
March 30th

CAPPED CHARACTERS / PLAYED-BYs

**Played-By Caps only impact non-canon uses of an actor. All of their canon characters are still available to app at any time.
Capped Character
N/A
Capped Played-By
Chris Evans (3)
Richard Harmon (3)
Oscar Isaac (3)
Ewan McGregor (2)
Rebecca Ferguson (2)
Cole Sprouse (2)
Sebastian Stan (2)
Amandla Stenberg (1)

Holds Form

<b>New or Current Player:</b> Answer
<b>Player Name:</b> Answer
<b>Character Name:</b> Answer
<b>Fandom:</b> Answer
<b>Contact?:</b> Did you contact romantic partners, or siblings?

Oct. 2nd, 2019

CAST/TAKEN

NOTES ON THE CAST LIST (CLICK HERE)
  • AU designates characters who are non-canon.
  • PGH designates characters who are coming in with previous game history behind them.
  • Click the Category Header below to be taken to the taken character list.

CAST: A - G

The 100
Buffy the Vampire Slayer
Charlie's Angels
DC: Comics
DC'S Constantine
DCEU
Descendents
Dragon Age
The Good Place

CAST: H - O

Hannibal
Hansel & Gretel
Harry Potter
It
Knives Out
Midnight Texas
Marvel Comics
MCU
Marvel: Fox
Neverwinter Nights
9-1-1
Once Upon a Time
Original Character

CAST: P - Z

The Raven Cycle
RWBY
Star Trek
Star Wars
Stranger Things
Supernatural
Teen Wolf
Terminator Salvation
Umbrella Academy
The Wicked + The Divine
The Witcher
Yuri On Ice

Oct. 1st, 2019

Rules/Guidelines

OUT OF CHARACTER
  • CHARACTER LIMIT - Players may have 5 characters for the first scenario. Players can add 2 (two) additional characters per scenario up to a total of fifteen (20) characters. Just meet your activity requirements and be around, friends.

    Adds primarily happen either organically during the current scenario (for new players) or at the start of a new scenario. While new characters after a player's first five are only added in the next scenario, you can hold and apply for the character in advance.

  • TEMPORARY CHARACTERS - A player who has not already apped their two-per-room total can app a One Scenario or Temporary character for an upcoming scenario with the expectation that that character will be dropped at the end of that scenario.

    So for clarity, at the start of a new room you can add two characters. One can be a temp if you wish. But you can't add two characters and a temporary, for the new room.

    This might work, for example, if you think the upcoming "world" would work remarkably well for a particular character. Or, this would be a good time to app a villain to do something villainous (with mod approval, which will be worked into the overarching plot for that "world"). Or it could just be a way to "test drive" a new character you aren't certain about.

    If you decide to keep your temp character, it will take up a spot on your roster, and you will have to complete a longer application. Temp characters are only an option for players who are already in the game.

  • CHARACTER DROPS - Characters may only be dropped at the end of a scenario. If a player drops a character they cannot play that character again, unless they had to drop for a specific OOC reason which will be discussed on a case by case basis. However, If you play a temp character and drop them and later decide to pick them back up again, or temp them again, that is allowed.

  • FANDOM LIMITATIONS - We won't encourage players to have more than two characters per fandom, but there is no hardset rule against it and in larger fandoms, we know more characters sometimes makes sense. Playing closely related characters is not encouraged: don't play siblings, close relatives or your own love interests.

    Playing alternate versions of closely related characters is allowed. For example: If you wanted to play Tony Stark from the MCU and Pepper Potts from the comics, that would be fine.

  • CHARACTER FAMILIARITY - Don't play characters from shows you haven't watched, movies you haven't seen or books/comics you haven't read. No one is expecting you to read all sixty-years worth of backlog comics if you want to play 616 Bruce Banner, but you should have a strong idea of the characters major storylines and characteristics.

  • CHARACTERS FROM NEW FANDOMS - Characters from new films or books (Star Wars: Rise of Skywalker, for example) can be held two weeks after the film's release date. Characters from new comics, tv shows or other episodic materials can be held after three episodes/issues

  • BANNED FANDOMS/CHARACTERS - We know that some people like to respect authors/creators who don't like fanfiction written about their characters. We are not those kinds of people. Characters from Game of Thrones, Outlander, etc can all be played here - but we're banning 50 Shades of Grey, and all other erotic fiction.

    Some characters, either because they are villains or because their storylines contain too many potential triggers, have been restricted. Do not try to place holds for restricted characters without talking to the mod team. These holds may be rejected if characters express concerns.

    The list of restricted characters: Killgrave, The Joker, Grant Ward, The Deep from The Boys, Anakin Skywalker, Joe Goldberg.

  • MINOR/SIDE CHARACTERS - There are currently no restrictions on minor characters (like Second Generation Harry Potter characters). However, when applying for minor characters, more details might be required in the application process, so we get a better idea of what kind of character you'll be bringing to the game.

  • ORIGINAL OR ADAPTED CHARACTERS - Adapted characters are allowed. For example, Victor Trevor is a character from the original Sherlock Holmes canon. If you wanted to do a BBC adaptation of Victor Trevor that would be allowed. Same goes for an MCU version of Jessica Drew, etc. They will require a more extensive app than established fandom characters

    This game does allow original characters. But, like with minor/side characters, a more extensive app is necessary. It would help, also, if these original characters were brought over from pre-existing games.

  • CHARACTERS FROM PRE-EXISTING GAMES - Characters with game history from other games are allowed. However, it's strongly preferred if those characters were from games that no longer exist. Or at least, games that they have not been in for at least 3-6 months. Essentially, we don't want to create a situation here where anyone feels like we are "stealing" players as it may cause some unnecessary OOC tensions.

  • AU CHARACTERS/DUPLICATE CHARACTERS - Alternate Versions of characters are allowed, but they should be sourced and from different universes. (Example: MCU and Earth-616 Steve Rogers are allowed, but not pre-serum and post-serum MCU Steve Rogers). Alternate versions from official adaptations (BBC Sherlock & Elementary) are also allowed. Official adaptations of characters are limited to 4 (So there could be like, a Bucky Barnes from the comics, Avengers Academy, the MCU and Earth's Mightiest Heros, but we would not accept a fifth official Bucky.)

    This game will also accept other insanejournal games as a source, and other "unofficial" adaptations of characters, such as fanfiction (so if there is a coffee shop AU you really want to play a character from, you can). If you can't find a source for the AU you want, talk to the mods and we'll try to work something out. We do want adapted/alternate characters to be significantly different from each other! Unofficial Adaptations of characters are limited to 2, and they are separate from "official" adaptations. (So, technically, there could be Seven Buckies if two unofficial adaptations also came in)

    Additionally, the same player can play up to two (2) versions of the same character.

  • USING THE SAME PLAYED-BYS - First, characters with the same actor will be seen as looking similar, not identical. There won't be "face twins" and they still look different enough to not be mistaken for each other.

    Second, concerning multiples of characters with Canon PBs - Whenever possible, if you are playing another version of a character that has a canon PB, please consider choosing a different PB for the alternate version. For example, if you pick up 616 Natalia Romanova, choosing a PB other than Scarlett Johansson would help to avoid confusion and oversaturation of a particular PB.

    This isn't a set and stone rule, but more of a soft suggestion, because obviously, this may not always be possible. We're not going to make you find a new PB for Nebula, and we understand when characters have important character-defining canon PBs, like Han Solo/Harrison Ford (which, let's face it, is probably why the Solo movie didn't do too well).

  • CAPPED PLAYED-BYs - If a certain actor is being used by 2 characters, they may be capped. It sort of depends on how similar the actor looks across the icons. Some actors (See: Doug Jones) look very different from role to role.

    If an actor is capped and you want to play one of their "canon" characters, that's still allowed. The cap won't impact that at all.

  • VILLIANS & CRIMINALS - This game does allow for villains under the condition that while in-game, they're going to make attempts to reform. Any villain characters causing issues will be removed. Additionally, some villains & characters have been deemed too triggering to be allowed into the game.

  • CANON BUMPING - There will be no canon bumping in this game

  • CHARACTER AGE - Characters under the age of 18 must remain under the age of 18 when they're brought into the game. This is to avoid things like aging up Equestria Girls (for example) to make them over the age of consent. Children under the age of six will not be playable in this game.

  • USER PROFILES - Your journal's name field must contain your character's name, or some variation thereof, and for multiples that use the same PB, their universe (e.g., "Tony Stark (MCU)" and "Joan Watson (AU)"). This is a large game with a lot of playable characters, and it's too confusing if everyone just leaves their username in the name field.
IN CHARACTER
  • FILTERS/STRIKEOUTS In this game BOLD/UNBOLD strikeouts both mean that the text is no longer present. Like it was backspaced out of existence.

    We understand that sometimes, characters (shit) talk about other characters under filters, or they strike out insults. Occasional use of filters and strike-outs for this purpose is fine, but you must make sure the player of the character being spoken about or insulted is on board with the conversation. If the mod team feels like you are using filters/strikeouts as just a way for your character to be shady and avoid consequences, we'll consider that a blurring of OOC and IC lines that will not be tolerated.

  • IN-CHARACTER CONFLICT - When characters are in conflict, it can be a good guideline to reach out to other players involved to make sure the conflict stays at a fair, strictly IC level. If you are displeased with the actions of another character, it is unacceptable to handle this passive-aggressively (see above). Obviously some IC frustration happens but taken to extreme or repeated lengths, this behaviour reads much more strongly as OOC bullying.

  • COMMUNICATION & IC CONFLICT - RP is a collaborative writing exercise and a critical element of this is regular, open communication between writers. Players are expected to reach out to line partners both before bringing in new characters related to existing ones and continue to do so while playing them in-game.

    To facilitate this, we've created a discord so that all players can chat as a group or individually in real-time for plotting and social purposes. Those who do not or cannot use discord are expected to be more proactive in reaching out to their fellow players via email or dropboxes.

  • TRIGGERING MATERIAL.No one can predict others' potential triggers, and even the best intentioned players can accidentally trigger someone. If you do, no one assumes it was intentional and having it brought to your attention is not meant as a personal attack. However, we want to foster a safe environment for our players and will respond quickly to posts with potentially triggering content.

    • As a general rule, please avoid the use of derogatory real-word slurs when your characters are mad at other characters or in any kind of conflict. By real-world, we mean that fictional "slurs" (Mudblood, Mutie, or Toaster) are fine, but (female) gendered/promiscuity insults, sexual orientation-based or racially based insults are strictly prohibited and it's an offence that will result in removal from the game if it becomes a repetitive problem.

    • Please pro-actively tag & cut anything related to sexual assault, child/domestic abuse, mental health issues, self-harm, drug/alcohol abuse, hate speech, or miscarriage/abortion.

    • By 'Mental health issues' we are referring specifically to behavioural disorders: disassociative disorder, PTSD and related conditions, eating disorders, discussions of clinical diagnosis, abuse in the health care system, medication misuse, anxiety attacks, etc. We're not referring to any neurodivergent characters. However, we will scrutinize the apps of these characters for clear research, care and thought.

    • Similarly, we expect that any character who has triggering content in their personalities/histories have those triggers mentioned at the top of the app. We also want to express that it is important to include information about triggering aspects of the character that may come up in-game in the application. We need to know beforehand if a character struggles with addiction, PTSD or is the survivor of assault or abuse, etc. If it is absent from the app, the mods must be contacted prior to plotlines or network posts which explicitly engage with the content. Applications are meant to give the mods some idea of what kind of character is coming into the game, and we need want to make sure the material is going to be handled sensitively before we feel comfortable permitting it.

    • Triggers can be complicated, if someone asks that you label and tag something, please comply.

    • Homosexuality and cursing are not something that needs to be pre-warned. We're all adults and neither are shameful, scandalous, or inappropriate. Tagging them at such can seem trivializing.


  • Shipping & Sexuality - Characters who are under the age of 18 cannot be shipped with characters over the age of 18. Feel free to adhere to or divert from the canon sexuality of any characters but be mindful of their relationship history. Don't throw ex-girlfriends or wives under the bus in ships. You don't have to show your work or provide a meta-analysis for your character's sexuality.

  • Sex & NSFW/NC-17 Content - While this game will allow players to write and post sex and sexual content in their logs/threads if they wish, this isn't an "adult" game and probably not the right place if you want that to be your primary focus. Sex or sexual lines which include Dubious Consent and/or Non-Consent are strictly prohibited. It doesn't matter if the players consent to the dub/non-con; it's all against the rules. (Characters can engage in relationships with individuals who have in the past lied or gaslit them, but characters cannot be actively engaging in abusive deception and sexual relationships at the same time.)

    This game will never have any plots which involve forced marriages, sex pollens, uncontrolled sexual urges, ect.

    Player consent is extremely important. Communication with your line partners is always the key to healthy RP relationships, but players need to take extra special care when engaging with romantic and sexual situations. Sex and sexual situations should never be a surprise to either line partner, even if they're a bit of a surprise to the character. (example: if your character wants to kiss someone else's in a log, please talk to the player first!)

    Ships can have conflict, and interpersonal tensions are encouraged, but love-triangles, infidelity, and similar situations can be extremely sensitive topics for players to deal with and it's really important everyone is communicating if you want to embark on anything that resembles those types of lines. Talk to the mods immediately if you feel like you're being pressured into lines or ships that you're not comfortable with

  • Canon Puncturing - Canon puncturing is going to be allowed to a certain extent. If your characters realistically would read comics or watch the films that other characters are in they can know about them. But try not to make assumptions or shoehorn someone's character into pre-set expectations. Meta-Gaming is still against the rules even if your character would know everything there is to know about x other fandom. Canon Puncturing isn't so characters can fanboy/girl other characters, so much as it's impossible to avoid pop culture references. So it's allowed, but keep it "soft".
ACTIVITY
  • It's good to have an activity benchmark that you can check off, so everyone is on the same page about what being in good standing looks like. We also know that activity can sometimes be a pain in the ass when things get busy, so we want to keep the requirements as reasonable as possible.

  • Players must have 3 pieces of Activity per character per "Room". Activity can be a log, collaborative gdoc, network post, comment threads on a network post. The only things I'm not going to count are narratives and netposts which are filtered private. Because I think activity should involve engaging with other characters. (If you have the occasional narrative or private post in with your activity, I'm not going to be mad at it - I just don't want anyone relying on last-minute narratives or private posts to continuously pass checks)

  • Activity "Per Room" - This game is a revolving world setting. Each world/"Room" will probably last about a month, and characters are only added or removed between rooms, so it makes sense that the activity check should line up when removals will happen.

    If there is ever a time when "rooms" will be significantly shorter than a month (less than 20 days) only 2 pieces will be required for that check-in. - And you'll know well in advance if activity is reduced. If the rooms run long, the amount of expected activity will not be increased.

    About a week or so before a room is estimated to end (sometimes, it might be a bit more than a week, if anticipated goals haven't been met, but I'll err on the side of caution) an announcement about what the next room will be will go up. That post will also serve as a reminder that activity is due-ish in a week.

  • Game Plot is incredibly important in this particular game. So if a player doesn't seem to be engaging with it, hasn't been clear about needing a hiatus, and hasn't been receptive to attempts to involve them further, that could cause an issue. It's just something to be mindful of.

  • Game Activity is kept on a Spreadsheet. Your email will be added to the sheet once you are accepted into the game.

Sep. 23rd, 2019

[No Subject]

THE EXAM

Have you ever wished you could join a panfandom and not ignore the mysterious powers that kidnapped you and brought you to a new dimension against your will? Well, now you can!

The Exam is a revolving world panfandom game loosely based on the CreepyPasta story No End House. Characters must work together to solve the mystery in each world-sized room before they move on to the next, eventually uncovering the answer to who is giving them The Exam.
CODING BY
</div><div class='entry-metadata'></div> </div> <div class="entry-linkbar"><ul> <li class="first-el"><a href='http://exam.insanejournal.com/2669.html?mode=reply' >Leave a comment</a></li><li><a href="http://exam.insanejournal.com/2669.html">Link</a></li><li><a href="http://www.insanejournal.com/tools/memadd.bml?journal=exam&amp;itemid=2669">Remember</a></li><li><a href="http://www.insanejournal.com/tools/tellafriend.bml?journal=exam&amp;itemid=2669">Tell</a></li> </ul></div> <!-- entryLinkbar --> </div> <div class='entry-footer'></div> </div> </div> <div class="date-header"><h2>Sep. 1st, 2019</h2></div><div class='entry'> <div class='entry-inner'> <div class='outer-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div> <div class='entry-header'><div class='entry-header-inner'> <div class='mid-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div> <h3><a href='http://exam.insanejournal.com/2087.html?style=mine'>FAQ</a></h3> </div></div> <div class='entry-datetime'>Sep. 1st, 2019 at 12:42 PM</div><div class='entry-content'> <div class='entry-body'> <div class='entry-text'> <div class='inner-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div><article class="section-faq"> <details> <summary><span> Game Play Questions </span></summary> <strong>I'm unfamiliar with No End House. Do I need to read it?</strong> <blockquote>No. <b>No End House</b> is kind of a scary story and both the story and the Channel Zero season contain some graphic violence and I don't want to make anyone feel like they need to watch or engage with it if they don't want to. Here is a <a href="https://www.youtube.com/watch?v=YEoF4LT42fA">Trailer</a> for the show and a <a href="https://www.youtube.com/watch?v=1YvOoHt-kK8">YouTube Summary</a>, but again be warned: there is some scary shit in there.<br><br> The basic premise of No-End House it's a Haunted House with rooms. The rooms are different for every person, and if you make it to the sixth room, you're never seen or heard from again. At the end of each room, there is a door to the next room and a door to the exit. This is the barebones basis for the plot of this game. Each "Room" is a world-sized experience for the characters to get lost in. One the room is "solved" and the plot completed, characters can choose to exit the "house" or move on to the next room. </blockquote> <strong>What happens if my character chooses to exit?</strong> <blockquote>Essentially, thats how you drop a character. If a player disappears/fails activity mid-room, their characters are around until the end of that room and then NPCed out that exit door. If an active player wants to drop, then they can say their character decides to leave at the end of the scenario. <br><br>No one knows if you really <i>go home</i> if you choose to exit. But that's the working theory. </blockquote> <strong>Is this a Horror game?</strong> <blockquote>Nah! The premise borrows from a CreepyPasta and some of the scenarios might be spooky, but it'll be a mix up of all kinds of genres</blockquote> <strong>How do I play a temp/one scenario character?</strong> <blockquote> Before each new room, a mod post will go up with hints about what themes the next room will include. At that point, characters are given the opportunity to hold both a "Perm" and a "Temp" character for the next room. (Depending on your total list. Players can only have 15 permanent characters.) Temp characters are characters who will probably exit the game at the end of the <i>next</i> room.<br><br> There are sort of three purposes for "Temp" characters. <blockquote>1. Temps are great if you want to try your hand at a character you haven't played before but are unsure how to adapt, while you are playing a temp they are considered "taken".<br><br> 2. Temps will allow people to play a villain and let them be villainous. For this game, we're looking more for fun campy or over the top villains like Quentin Beck from Spider-Man, the Goose from Untitled Goose Game or Shego from Kim: Possible, and not the clown from IT. But villainous characters will be given plot, can be jackasses and are expected to stay in the room they were "temped" to.<br><br> 3. Temp characters can be, like, <i>super</i> world specific. Like, maybe you want to play Arthur Curry because the next room takes place under the water and Arthur would give you an advantage for finding clues, but you have no real plans to develop him beyond that. Try him out, maybe he'll stick, maybe he won't. If he doesn't, you can always toss him back into the ocean. </blockquote> The idea behind temp characters is to give people the opportunity to try new things. This is a new concept that I haven't really seen in games before and I'm not sure how well it will work so it <i>may</i> change in the future. Or, possibly, in some scenarios, the options for temps will be shut off. </blockquote> <strong>Who Are the Mods/What is the Mod Style of this Game?</strong> <blockquote>So, at this point in our insanejournal careers, most of us have modded, co-modded, or contributed to the plot and organisation of at least a few games, so I want to make this as collaborative as possible. I really want want to workshop scenario ideas, plots or concepts with all the players who want to contribute.<br><br> Making a new "Room" every month or so <i>is</i> almost like building a whole new game premise. It's pretty labour intensive. So this game has one mod and two mod assistants to sort of spread out the work load. However, I'm probably always going to be looking for volunteers to write copy, proofread, or run ideas by.<br><br> Also, due to the nature of this game, sometimes the things that happen in the game will <i>suck</i> for your character. For example, your character might be forced to do some task, imprisoned, or messed with by things that happen in the room. None of this is targeted, but if you really don't like the direction an individual character plot has taken at any time, please feel free to tap out. </blockquote> </details> <details> <summary><span> SO! Your Character Wakes Up in a Room! Now What? </span></summary> <strong>Where are the items from home?</strong> <blockquote> Anything you brought from home will not be with your character when they wake up in their first scenario room. Those items will be at the compound. </blockquote> <strong>If personal items are taken away, does that apply to prosthetics, medications, or other devices for people with disabilities/medical conditions? </strong> <blockquote>No. Anything used for disability/medical condition will not be taken from the characters. Only things that enhance characters beyond normal human capabilities, like armour. Characters like Bucky Barnes who have an enhanced prosthetic will still keep their arm, but it will be reduced to normal human strength. </blockquote> <strong>What happens when they wake up?</strong> <blockquote> It depends on the room that they wake up on. The <a href="http://exam.insanejournal.com/2019/10/09/">Current Room</a> that the game is will be listed on this page. All current rooms have specific instructions as to where new characters will be when they wake up, and where characters entering the new room will be coming from. It will also include all information pertaining to that room. </blockquote> <strong>What do I eat/wear and where do I sleep?</strong> <blockquote>All characters get to keep the clothes they arrived with (If they were naked, they show up wearing the last casual set of clothes they had on) Some rooms might have specific items and clothes given to a character to make sure you check the room page<br><br> Food, unless important to the plot, will be something kind of handwaved. You can find it if you need it, but mostly your characters just never seem to get hungry in this place. Sleeping Accommodations are dependant on the room. Check the room page. </blockquote> </details> </article></div><div class='entry-metadata'></div> </div> <div class="entry-linkbar"><ul> <li class="first-el"><a href='http://exam.insanejournal.com/2087.html?mode=reply' >Leave a comment</a></li><li><a href="http://exam.insanejournal.com/2087.html">Link</a></li><li><a href="http://www.insanejournal.com/tools/memadd.bml?journal=exam&amp;itemid=2087">Remember</a></li><li><a href="http://www.insanejournal.com/tools/tellafriend.bml?journal=exam&amp;itemid=2087">Tell</a></li> </ul></div> <!-- entryLinkbar --> </div> <div class='entry-footer'></div> </div> </div> <div class="date-header"><h2>Dec. 3rd, 2018</h2></div><div class='entry'> <div class='entry-inner'> <div class='outer-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div> <div class='entry-header'><div class='entry-header-inner'> <div class='mid-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div> <h3><a href='http://exam.insanejournal.com/8338.html?style=mine'>HOUSING BLOCK INFORMATION</a></h3> </div></div> <div class='entry-datetime'>Dec. 3rd, 2018 at 1:38 PM</div><div class='entry-content'> <div class='entry-body'> <div class='entry-text'> <div class='inner-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div><div style="width:660px;margin:0 auto;font-family:century gothic,helvetica,arial,sans-serif;font-size:9px;text-transform:uppercase;letter-spacing:3px;"><div style="margin-bottom:10px;padding:0 30px 30px 30px;border:1px solid #eee;background:#fff;box-shadow:3px 3px 5px 0 rgba(0,0,0,0.1);text-align:justify;color:#333;"> <div style="margin-top:30px;padding:130px 0;display:flex;align-items:center;justify-content:center;background:#ccc url(https://i.imgur.com/aMGTz6Y.png)center;background-size:cover;"> <div style="width:50%;padding:20px;background:#fff;box-shadow:3px 3px 4px 0 rgba(0,0,0,0.1);font-size:11px;letter-spacing:2px;text-align:center;"> HOUSING BLOCK INFORMATION </div></div> <div style="margin-top:30px;"> <b style="color:#000;">HOUSING BLOCK INFORMATION</b> Characters are sorted into their blocks based on the answers to the <a href="https://docs.google.com/forms/d/e/1FAIpQLSfDqtB9JJIAwtgZ1Bab5IHgHWBqK5cfcpaTR-QuKkPTpZml3Q/viewform?usp=sf_link">quiz</a> that was provided either in game, or as part of the application process. Characters who do not take the quiz for whatever reason are automatically placed into <b>Block Five</b>.<br><br> <b style="color:#000;">OUTFIT, SKINCARE & COSMETICS</b> Each block has an "Outfit" link. These clothes are supposed to give you an idea of what your character was supplied with when they joined the block. You don't need to visualise them as all wearing only these clothes - this is just to give you an idea of what they were given. Also, each Block has been assigned a cosmetic and skincare brand. Anything that those brands produce, the character has access to in that block. If you switch blocks you cannot take any of these things with you.<br><br> <b style="color:#000;">ITEMS FROM HOME</b> The "Items from Home" you selected for your characters in their applications will now appear in their assigned bedrooms. <br><br> <b style="color:#000;">MOVING BLOCKS (1st Time)</b> Characters are allowed one free block move. To move your characters, go to <a href="https://docs.google.com/spreadsheets/d/1ps5oJeaZD8sFG_JMXBzKaxGhxjG7cb-t4s2Atg4qFtE/edit#gid=0">this sheet</a> and move your characters. Once they have moved, you must put a 💙 next to their name to indicate they have made their one "free" move. <i>(example: <b>Tony Stark</b> and <b>Peter Parker</b> moved blocks to room together in <b>Block Two</b> so they have hearts besides their name)</i>.<br><br> <b style="color:#000;">ADDITONAL BLOCK MOVING, BLOCK PERKS, VOTING</b> Characters who wish to move blocks <i>after</i> their first free move <b>must</b> <b>Fill Out The Request Form</b> at the bottom of this page. At mod discretion, characters may be asked to perform a plot-related task before the move. Mod approved additional moves will get an 🧡.<br><br> Additionally, characters interested in accessing the <b>Block One's Onsen</b>, <b>Block Two's Workshop</b> or <b>Block Three's Gym</b> when they are not residents of those blocks will likewise need to fill out the request form. You can gain access to any or all of the perks, but these priveleges can be revoked at any time by a majority vote from the block (or by the mods). So, for example, if <b>Block One</b> decides they really didn't want Anakin Skywalker creeping around the Onsen, they can request a block-referendum and the character will be barred. <br><br> <b style="color:#000;">ONSEN</b> Access: 👍 Barred: 👎 <br><br> <b style="color:#000;">WORKSHOP</b> Access: 🙂 Barred: 🙃 <br><br> <b style="color:#000;">GYM</b> Access: ✔️ Barred: ❌ <br><br> Finally, <b>Block Four</b> allows residents to vote people <i>out</i> of their block. If someone is causing an issue for the Block, a character can request a referendum. If a majority votes to remove a character from the block, they are sent to <b>Block Five</b> and are not allowed to re-enter <b>Block Four</b> either as a guest or return as a resident. Characters banned from Block Four will be given a ⛔ next to their name on the Assignments list. <br><br> <b><center><a href="https://docs.google.com/forms/d/e/1FAIpQLSdcgS5xKP30fV28HBEVwLOEeugrNzHFH-wZ-gLOevXoi7Yseg/viewform?usp=sf_link">⭐⭐GOOGLE FORM FOR BLOCK PERKS/CHANGES/REFERENDUM⭐⭐</a></center> </div> <div style="margin-top:30px;display:flex;justify-content:space-between;text-align:center;font-size:9px;color:#fff;text-shadow:1px 1px 1px rgba(0,0,0,0.3);line-height:100px;"> <div style="width:100px;height:100px;background:#D88686;"><a href="http://exam.insanejournal.com/2020/01/11/"><font color="black">ONE</font></a></div> <div style="width:100px;height:100px;background:#79A6D1;"><a href="http://exam.insanejournal.com/2020/01/15/"><font color="black">TWO</font></a></div> <div style="width:100px;height:100px;background:#EDE7B1;"><a href="http://exam.insanejournal.com/2020/01/01/"><font color="black">THREE</font></a></div> <div style="width:100px;height:100px;background:#B8ADD1;"><a href="http://exam.insanejournal.com/2020/01/02/"><font color="black">FOUR</font></a></div> <div style="width:100px;height:100px;background:#AFD3AB;"><a href="http://exam.insanejournal.com/2020/01/08/"><font color="black">FIVE</font></a></div> </div> <center> <b><a href="http://exam.insanejournal.com/2020/01/10/">Back to Compound</a></b> </div><center><a href="http://tessisamess.insanejournal.com/" style="text-decoration:none;color:#999;">CODE BY TESSISAMESS</a></center></div></b></center></div><div class='entry-metadata'></div> </div> <div class="entry-linkbar"><ul> <li class="first-el"><a href='http://exam.insanejournal.com/8338.html?mode=reply' >Leave a comment</a></li><li><a href="http://exam.insanejournal.com/8338.html">Link</a></li><li><a href="http://www.insanejournal.com/tools/memadd.bml?journal=exam&amp;itemid=8338">Remember</a></li><li><a href="http://www.insanejournal.com/tools/tellafriend.bml?journal=exam&amp;itemid=8338">Tell</a></li> </ul></div> <!-- entryLinkbar --> </div> <div class='entry-footer'></div> </div> </div> <div class="date-header"><h2>Jan. 17th, 2018</h2></div><div class='entry'> <div class='entry-inner'> <div class='outer-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div> <div class='entry-header'><div class='entry-header-inner'> <div class='mid-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div> <h3><a href='http://exam.insanejournal.com/9201.html?style=mine'>EXTERIOR AMENITIES</a></h3> </div></div> <div class='entry-datetime'>Jan. 17th, 2018 at 11:20 PM</div><div class='entry-content'> <div class='entry-body'> <div class='entry-text'> <div class='inner-entry-userpic'><img src="http://www.insanejournal.com/userpic/38477098/4262826" alt="" height="100" width="100" /></div><div style="width:660px;margin:0 auto;font-family:century gothic,helvetica,arial,sans-serif;font-size:9px;text-transform:uppercase;letter-spacing:3px;"><div style="margin-bottom:10px;padding:0 30px 30px 30px;border:1px solid #eee;background:#fff;box-shadow:3px 3px 5px 0 rgba(0,0,0,0.1);text-align:justify;color:#333;"> <div style="margin-top:30px;padding:130px 0;display:flex;align-items:center;justify-content:center;background:#ccc url(https://i.pinimg.com/736x/4a/fb/94/4afb94cdd3b000cc82ab5df38beb1c06.jpg)center;background-size:cover;"> <div style="width:50%;padding:20px;background:#fff;box-shadow:3px 3px 4px 0 rgba(0,0,0,0.1);font-size:11px;letter-spacing:2px;text-align:center;"> EXTERIOR AMENETIES </div></div> <div style="margin-top:30px;"> <b style="color:#000;">Compound Amenities will be ever expanding</b> After each room, players/characters from winning teams will have the opportunity to request additions or changes to the compound to better suit their needs. This will all be reward system based.<br><br> Some of the Ameneties will cost money, some will be free, and some will be build for <i>Compound Challenges</i>. </div> <div style="margin-top:30px;padding:130px 0;display:flex;align-items:center;justify-content:center;background:#ccc url(https://i.pinimg.com/originals/6e/bd/41/6ebd416cd385dd4731d2425eafb33202.jpg)center;background-size:cover;"> <div style="color:#ddd;text-shadow:4px 4px 10px rgba(4,4,4,1);font-size:30px;text-align:center;"> FISHING DOCK </div> </div> <div style="margin-top:30px;"> <b style="color:#000;">FISHING DOCK</b> The early hours of the morning are the best for fish, but you can usually catch something in the overstocked pond. There are plenty of rods to use, but the bait must be purchased at the pet shop. Catfish and tilapia are the most common, but sometimes you can catch something extra special like a large tuna or salmon! but </div> <div style="margin-top:30px;padding:130px 0;display:flex;align-items:center;justify-content:center;background:#ccc url(https://hgtvhome.sndimg.com/content/dam/images/hgtv/fullset/2014/12/17/1/Alderwood-Landscaping_Small-Backyard-Transformation_Fire-pit-Patio.jpg.rend.hgtvcom.966.644.suffix/1418838041343.jpeg)center;background-size:cover;"> <div style="color:#fff;text-shadow:1px 1px 1px rgba(0,0,0,0.5);font-size:30px;text-align:center;"> FIRE PIT </div> </div> <div style="margin-top:30px;"> <b style="color:#000;">FIRE PIT</b> In the privacy of its own little enclave, the perfect place to roast up some smores with marshmallows from the bodega, have a few drinks, or fry up those fish you managed to catch. The fire pit has enough seating for a about a dozen people, so demand for this space may be high. Make sure you stake your claim because if you move your feet, you lose your seat.</div> <div style="margin-top:30px;padding:130px 0;display:flex;align-items:center;justify-content:center;background:#ccc url(http://honolulufamily.com/downloads/6340/download/041515ButterflyGarden.jpg.jpe?cb=eaa01815b38b6fc095f68b4ee9eba112&amp;w=640)center;background-size:cover;"> <div style="color:#fff;text-shadow:1px 1px 1px rgba(0,0,0,0.5);font-size:30px;text-align:center;"> BUTTERFLY GARDEN </div> </div> <div style="margin-top:30px;"> <b style="color:#000;">BUTTERFLY GARDEN</b> The butterfly garden is inside a large glass dome that keeps the flowering ornamentals safe and flourishing in all weather. The butterflies come in a wide variety of colorful species, some that are unknown to the native worlds of the characters. The butterflies are more than friendly to land on visitors. There are water pools for them to drink, sculptures of growing with moss, and benches to rest on and enjoy the peaceful environment. There are plenty of cocoons and chrysalises to be found in various stages of growth attached to the plants. </div> <div style="margin-top:30px;padding:130px 0;display:flex;align-items:center;justify-content:center;background:#ccc url(https://bloximages.newyork1.vip.townnews.com/kctv5.com/content/tncms/assets/v3/editorial/4/95/495fb7ee-cf78-11e9-97e8-736c3a7b1af9/5d705dba8aae6.image.jpg?resize=1200%2C900)center;background-size:cover;"> <div style="color:#fff;text-shadow:1px 1px 1px rgba(0,0,0,0.5);font-size:30px;text-align:center;"> SCUBA TUNNELS </div> </div> <div style="margin-top:30px;"> <b style="color:#000;">SCUBA TUNNELS</b> Underneath the entire compound is an extensive network of scuba tunnels. They have buried treasures to explore and it’s stocked with fish and coral. Scuba equipment is available outside the pool that leads down to the tunnels, but it is highly encouraged that characters learn to practice with somebody more experienced in the pools before venturing through because there are no lifeguards. Special things might be discovered in the tunnels! </div> <div style="margin-top:30px;display:flex;justify-content:space-between;text-align:center;font-size:9px;color:#fff;text-shadow:1px 1px 1px rgba(0,0,0,0.3);line-height:100px;"> <div style="width:100px;height:100px;background:#D88686;"><a href="http://exam.insanejournal.com/2020/01/11/"><font color="black">ONE</font></a></div> <div style="width:100px;height:100px;background:#79A6D1;"><a href="http://exam.insanejournal.com/2020/01/15/"><font color="black">TWO</font></a></div> <div style="width:100px;height:100px;background:#EDE7B1;"><a href="http://exam.insanejournal.com/2020/01/01/"><font color="black">THREE</font></a></div> <div style="width:100px;height:100px;background:#B8ADD1;"><a href="http://exam.insanejournal.com/2020/01/02/"><font color="black">FOUR</font></a></div> <div style="width:100px;height:100px;background:#AFD3AB;"><a href="http://exam.insanejournal.com/2020/01/08/"><font color="black">FIVE</font></a></div> </div> <center> <b><a href="http://exam.insanejournal.com/2020/01/10/">Back to Compound</a></b> </div><center><a href="http://tessisamess.insanejournal.com/" style="text-decoration:none;color:#999;">CODE BY TESSISAMESS</a></center></div></center></div><div class='entry-metadata'></div> </div> <div class="entry-linkbar"><ul> <li class="first-el"><a href='http://exam.insanejournal.com/9201.html?mode=reply' >Leave a comment</a></li><li><a href="http://exam.insanejournal.com/9201.html">Link</a></li><li><a href="http://www.insanejournal.com/tools/memadd.bml?journal=exam&amp;itemid=9201">Remember</a></li><li><a href="http://www.insanejournal.com/tools/tellafriend.bml?journal=exam&amp;itemid=9201">Tell</a></li> </ul></div> <!-- entryLinkbar --> </div> <div class='entry-footer'></div> </div> </div> <div class="content-nav nav-bottom"> <a href="http://exam.insanejournal.com/?skip=20">Previous 20</a> </div> <div id='column-footer'></div></div></div> <div id='content-footer'></div> </div></div> <div id="page-footer"><div id="page-footer-inner" class="pkg"> </div></div> </div></div> </body></html>